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Yoshida Undertook To Create Content And New MMORPG For The FFXIV

Speaking of the early access period for Final Fantasy XIV, it's possibly just an utter nightmare. Since the early Final Fantasy XIV exist a series of issues, for instance, players haven't entitled to access the new maps, unable to enter instanced content like duties and dungeons, and a hell of a lot of camping.

 

 

Because early access comes with some rather innate built-in restrictions, the flood of traffic just compounds the problem and shuts whole servers down entirely. And there is no easy fix, because it usually comes down to hardware. With massive new game maps, a slew of new dungeons and trials, plus new playable jobs, there is a lot of content in Stormblood that is completely inaccessible due to the overpopulation errors.

 

Early Access periods in games, especially when they function as a pre-order bonus, can hit some pretty significant snags. The unfortunate aspect of early access is that no one in development is ever quite prepared for the absolute dedication and round-the-clock grinding players are willing to put in to anything even remotely new. 

 

Have you tried to Final Fantasy XIV: Stormblood's early-access period? Yoshida was given the unenviable task of fixing one of the greatest failures in Square Enix's history. Yoshida undertook to simultaneously create content for the Final Fantasy XIV while developing a brand new MMORPG from the ground up to succeed it. If you want to see more game articles and guide, please keep an close eye on our website, this is official website link: https://www.ffxiv4gil.com/